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Dune Solver

Sand Dune Solver was programmed by me in OpenCL to be multithreaded and run on the GPU. This solver simulates wind and sand in a way natural way to form sand dunes in the same ways they are formed in the real world. This allows for great simulation and landscape creation. By controlling the wind setup and sand density you can get all kinds of natural looking dune shapes that flow around mountains and other obstacles in realistic ways.

This tool is available on Orbolt - https://www.orbolt.com/asset/LuckyPause::dunesolver

Dune formations change based on the sand depth and wind.

Dune formations change based on the sand depth and wind.

Example showing paintable wind and masking.

Example showing paintable wind and masking.

Wind Set with a hand drawn spline.  Red mask area means sand will never deplete from that area.

Wind Set with a hand drawn spline. Red mask area means sand will never deplete from that area.

Setting to change wind direction based on height obstructions.

Setting to change wind direction based on height obstructions.